by PUBG Esports

If you don’t know by now that Soniqs have taken home first place at PCS6, then you’ve been living under an abandoned house on Erangel. While the excitement of last weekend’s Grand Finals has cooled a bit, the party is just getting started for data nerds like us. We’re about to dig deeper into the raw statistics from PCS6. 

How will this affect team strategy and play in the future? Which teams were evenly balanced and which relied on one or two players? How big of a difference did circle placement make on the overall standings? What story do the numbers tell us?

Though we had ESL Masters Phase 1 a couple of months ago, which gave us a nice chunk of game data to break down, PCS6 is the first Premier-level Esports event of the year for PUBG and one of the biggest tournaments on the PUBG Esports circuit. So needless to say, we’re excited to dig in.

The Tops
As we all know, Soniqs ended up taking home the victory with Yaho, Gascans, and eUnited rounding out the top 4. But they weren’t the only leaders of the night. For example, the top fraggers from the event were TGLTN, Sharpshot, Kickstart, Poonage, Shinboi, and Corsac.

Despite Soniqs winning first place and having the highest number of overall kills, they only had the fourth-highest headshot kill percentage. eUnited had the highest, but Just 2 Easy had the second-highest even though they came in 15th place overall. That means nearly a third of their kills were headshots!

As a team, Soniqs accounted for the majority of our top Grand Final stats, except for—funny enough—heals and revives. Where those are concerned, Soniqs is fairly middle-of-the-pack, despite having one of the highest survival time averages. It just goes to show how dominant they were, not even needing to tap into their reserves often despite consistently making endgame scenarios. 

As far as individuals go, TGLTN was head and shoulders above the rest (including his Soniqs teammates) in most categories. He achieved a startling 61 kills. 17 of which were headshots, 33 assists, and 63 knocks. Looking at the other Grand Final MVPs, their numbers are unsurprisingly impressive. YAHO’s Sparkingg (who became Brazil’s MVP) beat out TGLTN in vehicle destroys with 6, and Bing Bang Boom’s Sharpshot4K (who became the US’ MVP) was second in overall kills, but had more grenade kills than TGLTN, and had one of the finals’ few sniper kills (you’d expect nothing less with a name like Sharpshot).

Location, Location, Location
We had some pretty interesting circle placement across the 30 games of the Grand Finals. Soniqs and Gascans, two of our top 5 teams, had favorable 1st circle placements with 43.33% each, but two of our other highest-scoring teams, Yaho and eUnited, came fairly middle of the pack as far as 1st circles go. In fact, Yaho and the Gascans were only 5 placement points apart at the end with 98 and 93 respectively even though Gascans had 10% more first circles than Yaho. The team with the highest percentage of 1st circles was Just 2 Easy who came in 15th place, so favorable locations are definitely not everything.  

Teams also had better luck depending on which map they were on. Both Soniqs and eUnited favored Miramar with two wins each in the desert location. Yaho, on the other hand, had a much better time in Erangel, being the only team to win twice on the abandoned island despite having zero wins on Miramar.

No matter the map they were on, Soniqs’ circle placement played into their strategy big time as their overall movement was much lower than most other teams. The only two teams who were less mobile were A Creche and Dodge who both had the same percentage of 1st circles as Soniqs but chose to hunker down most games. Soniqs at least made some movement, as is evident by their very high level of engagements.

When they fight, they fight.
Although winning chicken dinners was the chief way of scoring points in PCS6, having a high kill count was vital if you hoped to make it to the top of the leaderboard. Our top 5 teams certainly landed around the top, in terms of both kills and engagements. They not only ended up in the circle more than other teams but were the most aggressive as well.

One other revealing bit of data we like to check out is weapon usage. The Mini 14 was the most popular weapon used in the Grand Finals, although the majority of the finals’ top players— including TGLTN, Sparkingg, Kickstart, and Shinboi—preferred the SLR, despite both guns being quite similar marksman rifles (it all comes down preference I suppose). Even more interesting, even though the high-scoring players used the SLR the most, it only comes in fourth in terms of kills per weapon. It’s beaten out by the M416 and the Beryl M762, both Automatic rifles. Meaning it was longer-range weapons doing the majority of the damage, but automatics doing the killing. It really illuminates a trend across the grand final as most teams and players utilized distance and cover to deal most of their damage, only resorting to automatics when they knew they had a potential kill on their hands.

It will be a little while before our next data breakdown around the PNC tournament in June. We hope this holds you over until then. In the meantime, go play some PUBG!  It’s good for you.


Check out our PCS6 Americas content channels for VODs and streams:

Be sure to follow PUBG Esports on social media to stay up to date on all the action.

Share This